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Mission Imfrogable

  • Indecisionist Productions Chicago, IL, 60641 United States (map)

A game in the D&D 5E system, led by Rayne.

Life in the jungle is pretty sweet. You’ve got just about anything a frog person could want: juicy bugs, shiny rocks, and plenty of choice muddy puddles. What you don’t have is hats. Oh sure, you have the occasional hat that you can steal from passing travelers. But legends have it that The Chapped ones have unimaginable stores of hats in their villages. Your group of friends have decided to raid these foolishly dry beings, and become the most happenin frogs in the jungle.

This game will be great if you like Heist movies, Discworld, or Shaun the Sheep.

Players should build level 5 characters ahead.

  1. Use either point-buy or standard array for attributes.

  2. Create a Grung PC. Please feel free to mix in the official Grung subclasses, but ignore their color scheme and use the one referenced below.

  3. Your character can have any alignment or class.

  4. For spell casters: assume that you have the material components needed to cast the spells you’ve chosen. If this is a consumable component worth more than 50gp, assume that you have enough for one casting.

  5. Aposematism: The color of your skin is a warning against various types of poison. Please include this on your character sheet somewhere. All effects have a save DC of 15 and have 2 uses per short rest unless otherwise stated.

    1. Gold | Rarest, denotes a member of the royal bloodline. The poisoned creature is charmed or frightened (your choice) of you and your allies and can now understand Grung. Can only be used once per long rest, but cannot be resisted. The effect wears off after a long rest.

    2. Red | The poisoned creature becomes nauseous and slowly loses 1 hp every 5 minutes. Poison wears off once the creature drops unconscious and takes a long rest.

    3. Green | The poisoned creature can't move except to hop or climb. If the creature is flying, it can't take any actions or reactions unless it lands. The effect wears off after a long rest.

    4. Purple | The poisoned creature feels a desperate need to soak itself in liquid or mud. It can't take actions or move except to do so or to reach a body of liquid or mud. The effect wears off after a long rest taken in liquid or mud.

    5. Blue | The poisoned creature feels compelled to eat as many bugs as they can. They cannot eat anything except bugs until after a long rest.

This game will be great for new players.

This game will be pretty dang silly and will lean toward combat a little over role play.

This game will be hosted on the con’s Discord server in room #2 and spectators will be allowed.

CW: Rated PG13 for fantasy violence.

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Raptor Peak: The Time Gambit